We encourage you to try out the Dynamic Geometry features, which are one of the main innovations of Version 5. In this exercise, you can modify the general shape and the proportions of the object at any time by operating on the original construction curves. |
Drawing the section and
the profile. 1. Switch to Top View:
Key “5”. 3. Select the Circle tool. · Click to set the
center of the circle, then move the mouse to modify the radius. 4. Switch to Face View: Key “2”. 5. Select the Polyline tool · Hold down the
Shift key and click on a point of your circle. By doing this, you will apply a constraint
and the first point of your polyline will be connected to the point on the circle. 6. Select the circle again: With the Wand, click on the circle: its color will turn to cyan. This is the current object now. |
Extruding the shape. 1. Select the Extrusion tool 2. Click on the polyline. The mesh of the carafe appears. 3. Click on the lower red circle: This caps the bottom of your object. You will get an object similar to our picture. With Amapi 3D, there are several ways to model an object like this one. We will show you two other methods to acquaint you with other tools. 4. Draw a circle, like before. You may undo your previous actions (with the Undo icon in the Assistant Palette). Note that you can choose the number of Undos you want through the Preferences/Security menu. If your system has enough memory (RAM) available, you can set 25 or 30 Undo levels. If you have made a mistake, do not hesitate to go back to the previous operation. 5. Select the Extrusion tool · Click on the
circle, Now, a third way to make this carafe. Instead of extruding a circle following a profile, you will do the opposite: you will rotate the profile along the circle. To do this, you will use the Sweep tool. You will get the same object as before and it will have the same deformations as the others. Choose whichever method you prefer. 6. Take the Circle and the Profile previously drawn. · Like before, you
can delete the object or undo the actions. To delete the carafe: 7. Select the profile with the Wand. Its color
turns to cyan. It is the current object. Note that before, the circle was the current
object. 9. Click on the circle. The carafe appears again. 10. Click on the red circle: By doing this, you are capping the bottom of your object. You will get an object similar to our picture. |
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Smoothing the carafe
1. Select the Smooth tool ![]() · We will
use the first method for our exercise. So, click on the first icon. 2. The carafe is smoothed now. By pressing the Return key, you can launch a rendering and see your carafe being constructed. |
Deforming the carafe
(method (1) · Come back to
wireframe mode by putting aside the wand or pressing an arrow to turn your object.
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Deforming the carafe
(method 2) 1. Change the control level: Up to now, you have used the construction curves as control curves. You will now use the wireframe of the rough object to deform it and create the spout. When you select the Stretch tool, a new palette appears; it shows you with which finishing level you are controlling your shape. The polyline at the bottom shows the mode you had worked in before. · Click on the icon in the center of the palette. Warning: You will lose the ability to work with the control curves. So, we don’t need this level any more. 2. Take the Stretch tool |
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Finishing
Take the Smooth tool again ![]() For this carafe, we will chose Bezier smoothing (smoothing 1), and a higher smoothing range to avoid seeing the polygon breaks when rendering. When you are more proficient with this program, you will be able to add a handle in less than three minutes. |
T hanks
to these tutorials, you have now mastered the basics of Amapi 3D.
You can navigate in space, rotating around the object,
zooming in and out, even while using a tool. You have learned to create objects from
“scratch” using precisely specified dimensions or intuitively. You have learned
that you can modify a whole object or only a part of it. And, finally, you know the
principle of toggling and the tools options (constraint along an axis, switching the
selection tool from the Wand to the Lasso to the Bullseye, etc.) and the level of undos.
These are the fundamentals of Amapi 3D. If one day you are
confronted with a modeling problem, think back to these fundamentals: they will help you
find the solution.